To finish the Escape Quest, players will complete 6 quests. This involves scavenging for clues and solving puzzles.
The beginning of each Quest explains what needs to be done. As the crew leader, you will guide the team through the game by reading out loud the story and following the instructions.
When players have found the quest items, you will give them the indicated card in return. For example, when all 5 objects from the first quest are found, players receive the Fire card.
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Share the fun!Read out this intro:
Show the kids the silhouettes on the Quest Goal card, so they know what they're looking for.
The kids then hunt for these 5 cards around the room:
Once they find all 5 items, give the crew the Fire card, and read this next part of the storyline out loud:
Hand players the Glowing Gem and updated T.I.M.E. Machine cards. Then narrate:
Lead players to the Incan Chocolate room, for Quest 2.
Show the kids the silhouette card, so they know what they're looking for.
Give out the reward cards, from the recipe, as the kids complete each set. Add your own flavor like:
Once they've found all the items and 'made' the chocolate, narrate with an excited voice:
Give players the Chocolate et des T.I.M.E. Machine cards. (Or, you could use a real chocolate instead!)
Lead players to the Locked Treasure room for Quest 3.
Show the kids the silhouettes on the Quest Goal card, so they know they're trying to work out a 3 digit code.
The numbers are written on hidden objects, and the scroll shows the correct order as:
Update the story when players work the code out:
Give players the Wax Seal et des updated T.I.M.E. Machine. Lead players to the Get Arty room for Quest 4.
Show the kids the silhouettes on the Quest Goal card, so they know they're trying to find the puzzle pieces and potion.
Once players complete the jigsaw puzzle, explain that they've done a painting:
Once players complete the jigsaw puzzle, and find the other items, use your best narrator voice to update the story:
<Turn to the kids expecting them to say that they're after the key. When they do continue>
When the kids find it narrate:
Lead players to the Steampunked room for Quest 5.
Show the kids the silhouettes on the Quest Goal card, so they know they're trying to find the cartridge and locked box.
Once they have completed the gun, give them the card and narrate:
Give players the Warm Superconductor card, and updated T.I.M.E. Machine then continue:
Lead players to the Future Hacker room for Quest 6.
Once players find the Power Cable and Future Tech Device give them the Racoon Artificial Intelligence and say:
The kids will need to find the food items, and make the connection between the number of sides on each piece and the numbers on the clock.
If they've found the food, but not worked the order out from the clock, use your best Racoon voice to say:
The correct order is: Circle, Square, Triangle, Hexagon.
Once the team works this out, narrate:
Distribute victory badges for winning the game. Optionally do the After the Game Activites.