As the host of this event, you will prepare everything so that your crew is ready to infiltrate the W.A.R. Facility and win the day. Keep scrolling down this page for all the setup instructions. Once the game is ready, join your friends and play!
Note: If you won't be playing the game yourself, follow the same setup instructions but also use the bonus process map (contains spoilers!).
This setup guide will take you through:
If you plan to play the base game without customization, continue to Print the DIY Escape Kit.
However, if you enjoy creating custom puzzles, you can easily edit the game using the Builder's Kit included in the download. It contains the editable PowerPoint file and all creative assets:
Once super fun way to make the escape party kit more immersive is with real world props. You can do this in many ways, but the easiest option is to put the clue cards for Challenge 2 into a small box, then lock it with a combination lock or bike lock the matches one of the puzzle answers.
There're two puzzles in this challenge that result in a combination:
Set the lock to one of these combinations, and when players open it they get the Disguise Kit clue cards (Challenge 2). This themes very nicely if you label the box Disguise Kit.
In the game download, choose your print option:
Print the photos at any office store or online via (Amazon Photo Print). To keep the gritty look and feel, choose matte/satin rather than gloss.
Open the PDF file Print at Home Version.pdf and print the escape kit on standard A4 paper.
The game is designed for a team of 4 players. So, if you have a larger group, just print the kit out several times, and run the game as a competitive team event. For example:
Rebel Revolt also includes optional posters, and party invites, to make the experience even more immersive. None of these are required to play the game, but if you want to go the extra mile, it's totally worth it!
To steal the antimatter warhead, you and your team will need to complete several sets of challenges.
You'll receive these puzzles on Challenge cards (the kit you've printed). Start by splitting these into 6 piles before the game beings. If you've printed the pack on A4 paper, cut out the images, so they look similar to these pictures.
They should be in order, however, if they get mixed up use the symbols to group them again.
Also, grab some scissors, paper, and pens.
The puzzles, in Révolte Rebelle, involve making lateral connections, decoding messages, et des folding problems.
Whatever the challenge, you'll check your answers on your phone, using this website.
Don't worry too much about this right now. There's a training mission, which you'll complete together before the game starts.
Once you've solved all puzzles for a particular challenge, you'll see a large red button at the bottom of the page that will take you to the next chapter (yes, this means you can cheat, but hey it's a game so have some fun instead).
Rebel Revolt is designed as an online game. You need to go online in order to check your answers, as well as access hints and solutions when your team gets stuck (of course, I'm sure you won't get stuck. You're far too clever!).
However, we know better than to give rules to a group of trigger-happy rebels! You can play Rebel Revolt offline with our Printable Hints pack.
Just print the 'printable hints' pdf in the 'game' folder, and you're good to go! (And don't worry, you can fold the hints sheet to play it completely spoiler free!)
Gather your friends and let's get this party started!
When you're ready to begin, give everyone a quick rundown on how escape rooms work since some people will have never played one before.
Open the Mission Guide on your phone and narrate the intro with pure extroverted style.
Optionally, play this 60-minute timer video on your phone.
Le kit d'Escape Game Mission Guide also contains plenty of hints for solving each puzzle. As a group, agree on how you will use hints la sortie avant the game begins to avoid players getting frustrated. As a rule of thumb, it's time for some help if players are stuck on a single puzzle for more than 5 minutes.
Now it's time to start the game!
The Rebel Revolt kit will take 30-60 minutes to set up and can be printed multiple times to scale to any group size (I've had a group of 130 people at a conference run one of the game kits).
When running the game:
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