Aller au contenu

Guide pour créer votre premier Escape Game maison

mr-george-players-laughing-3-400x400

En suivant ce guide, vous construirez votre Escape Game plus rapidement, vous aurez plus de plaisir et vous éviterez les méchants pièges dangereux dans lesquels tombent les autres concepteurs.

Cela va être amusant !

rebel-revolt-circuit-puzzle-player-drawing-1-400x400

Donc, vous avez été dans un Escape Game et vous aimeriez bien recréer l'expérience pour vos amis et votre famille.

Génial !

Vous êtes au bon endroit.

Nous avons créé 6 kits d'Escape Game et vendu plus de 65 000 exemplaires. Et nous aimerions que vous utilisiez notre expérience pour éviter les erreurs et faire quelque chose de magique que vous pourrez jouer n'importe où (sérieusement, ces gens ont joué à un jeu d'Escape Game sur la plage !). Par ailleurs, nous allons construire un Escape Game avec vous tout au long de ce guide ! Nous vous montrerons chaque détail pour que vous ayez toujours un exemple à suivre. (Alerte spoiler : voici le jeu terminé).

Ce sera beaucoup de travail. Genre, beaucoup. Mais concevoir son propre Escape Game est incroyablement amusant et lorsque votre équipe criera A'ha ! en résolvant une énigme, vous ressentirez la plus grande joie.

Si vous manquez de temps, nous avons des kits d'Escape Game prêts à jouer, ainsi qu'un kit salle de classe pour les enseignants. Ils sont super faciles à personnaliser et vous pouvez jouer en moins d'1 heure.

Mais ne vous dégonflez pas ! Ces enfants ont réussi à concevoir leur propre jeu. Vous le pouvez aussi !

Les 4 étapes pour construire votre Escape Game maison

Si vous êtes le genre de personne qui aime aller de l'avant, n'hésitez pas à cliquer sur « Étape 3 » ci-dessous.

Cependant, vous tirerez le maximum de ce guide en le parcourant étape par étape.

Nous avons également créé un modèle que vous pouvez télécharger qui vous aidera tout au long de votre voyage. Envoyez simplement votre e-mail ci-dessous pour obtenir le kit de conception gratuit.

Avant de commencer...

400 Climb mountain decal

Vous avez déjà joué à un Escape Game et vous savez ce que c'est.

Cependant, il y a une grande différence entre ce que vous avez vécu et l'Escape Game maison que vous allez créer :

La qualité sera inférieure.

Après tout, à moins d'être Batman, vous n'aurez pas de grotte souterraine pratique avec une porte en acier et des bruits effrayants. Mais c'est pas grave, nous ne pouvons pas tous être Batman.

Toutefois, cela signifie que vous devrez réduire un peu vos attentes. Mais c'est aussi bien, vous pouvez être le héros de votre ami ou de vos étudiants parce que vous le faites pour eux.

Le fait que vous ayez fait l'effort est suffisant pour que les joueurs suspendent leur incrédulité, fassent preuve d'imagination et apprécient le jeu.

Alors respirez doucement, souriez et amusons-nous tout en créant votre premier jeu d'Escape Game.

Si vous êtes toujours inquiet de savoir si vous pouvez le faire ou non, utilisez simplement l'un de nos kits complets d'Escape Games. Ils ont été testés par des milliers de joueurs (humains, gobelins et sorciers). Vous pouvez télécharger un kit d'Escape Game imprimable ici.

Étape 1 : Esquissez une histoire captivante

Feather Pen decal

Votre histoire est beaucoup plus que les brèves introductions que vous avez entendues avant d'entrer dans un Escape Room.

C'est la base sur laquelle vous allez construire le reste de votre jeu.

Elle garantit que chaque détail donne l'impression d'avoir été conçu.

C'est aussi l'une des parties les plus amusantes de la conception de votre propre Escape Game. Alors, prenez votre encrier et votre plume et commencez par répondre à ces questions :

1. Qui jouera à votre jeu d'Escape Game maison ?

mystery decal

Le thème, la durée du jeu et la complexité de l'énigme dépendent tous de la réponse à cette question.

For example, your 8-year-old 'My Little Pony' fan and her friends would feel more at home in an enchanted winter wonderland than a suave 1920s-themed mystery. Add puzzles that require advanced logic skills and your little players have already checked out!

Alors, commencez par votre public cible et travaillez à partir de là.

Notre exemple :

Pour notre jeu, nous allons créer un Escape Game pour une fête d'anniversaire d'enfants de 12 ans. Elle s'appelle Eva et adore jouer aux jeux d'Escape Game sur sa tablette. Elle est également contrariée de ne jamais pouvoir jouer avec ses parents. Jusqu'à présent...

Un adulte sera chargé de présenter le jeu et de répondre aux indices.

2. Combien de temps durera le jeu ?

clock 300x decal

La plupart des Escape Games durent 45 à 60 minutes, mais c'est surtout pour permettre à plus de joueurs d'y participer.

Vous avez la liberté de faire ce que vous voulez !

Cela peut aller d'une activité de 10 minutes pour briser la glace dans votre classe à une chasse au trésor d'une journée dans votre quartier. Mieux encore, pourquoi ne pas faire une reconstitution à l'échelle du Seigneur des anneaux.

Voici des éléments à prendre en considération :

  • Les enfants s'ennuient au bout de 30 à 45 minutes.
  • Si vous avez un groupe plus large, pensez au temps qu'il faudra à chacun pour participer. Par exemple, 5 équipes et une seule pièce pourraient prendre plus de 5 heures pour terminer !
  • S'il s'agit de votre premier Escape Game, limitez la durée de jeu à moins de 30 minutes pour que vous puissiez jouer plus tôt et éviter d'abandonner avant la fin. Même cela représente beaucoup de travail.

Notre exemple :

Nous aimerions jouer à notre Escape Game lors de la prochaine fête d'anniversaire d'Eva, où, elle accueillera 7 de ses camarades de classe.

Pour permettre aux enfants de jouer en même temps, nous les diviserons en 2 équipes et organiserons le même jeu d'Escape Game dans deux endroits différents avant le début de la fête : le salon et le jardin.

Pour rendre l'installation plus facile et moins coûteuse, nous utiliserons un mélange d’énigmes imprimés et de véritables cadenas.

3. Quel est le thème ou la particularité de votre Escape Game ?

Nous réalisons un Escape Game sur le thème de l'Égypte étant donné qu'Eva l'a étudié à l'école et que nous savons désormais que l'anniversaire du roi Toutankhamon est mieux que le vôtre...

C'est là que votre imagination se déploie.

Vos films, jeux et livres préférés, les anciens Escape Game auxquels vous avez joué, ou notre grand sac d'idées de thèmes d'Escape Game enchanté sont autant de sources d'inspiration.

Pour faire court, choisissez simplement un thème d'Escape Game que vous aimez. Tant que ce n'est pas ennuyeux...

...Mais là encore, si vous êtes le genre de personne qui aime les histoires ennuyeuses, vous ne lisez probablement pas cet article.

Rappelez-vous :

  • Les joueurs feront appel à leur imagination. Ainsi, utilisez un post-it pour transformer ce retournement d'œuf en sabre laser.
  • Vous ne faites pas ce jeu pour la publication, donc vous n'avez pas à vous soucier des questions de droits d'auteur. Par conséquent, si vos enfants connaissent chaque mot de chaque chanson de Disney's Frozen, il est temps de transformer votre salon en Arendelle. (Conseil : prenez une longueur d'avance en utilisant notre kit d'Escape Game Frost).
  • Gardez l'histoire simple pour votre premier Escape Game maison. Un seul objectif global est préférable.
  • Les enfants et les adolescents aiment « sauver le monde ». À l'inverse, les adultes apprécient les défis nuancés comme « pirater l'ordinateur du bureau pour augmenter le budget de la fête de Noël ».

Si vous cherchez un peu d'inspiration, consultez notre sac d'idées de thèmes d'Escape Game enchantés.

Notre exemple :

Eva a étudié l'Egypte à l'école et elle connaît mieux l'anniversaire du roi Toutankhamon que le vôtre... nous allons donc explorer l'Egypte.

Elle aime aussi faire des randonnées avec les scouts. Nous les ferons donc traverser l'Égypte moderne lorsqu'ils tomberont sur une tombe ancienne.

(Pour l'instant, ceci est aussi détaillé que vous souhaitez que votre thème soit. Nous vous présentons l'histoire plus en détail ci-dessous).

4. Quelle est la Quête que vos joueurs essaient de conquérir ?

Layer 2 decal

Avoir un objectif, et savoir que quelque chose de terrible vous attend si cet objectif n'est pas atteint, ajoute un caractère d'urgence et un degré de divertissement supplémentaire à votre aventure.

Donc, vous avez déjà choisi un thème. Quel est l'objectif de votre joueur ?

Notre exemple :

Puisqu'il y a des tombes partout en Égypte, Eva et ses amis vont se retrouver coincés dans une tombe longuement oubliée.

Leur but sera de s'en sortir !

Téléchargez le kit GRATUIT de conception d'Escape Game conçu pour vous aider dans ce guide

This kit is the blueprint you need to get started crafting your DIY escape room masterpiece. Complete with step by step instructions, editable templates, and fun puzzles. Signup below to download the kit and start designing:

5. Quel sera l'événement du jugement dernier si les joueurs ne réussissent pas ?

mr-george-players-sad-lose-2-400x400

Every Hobbit needs a reason to keep adventuring.

Your escape players need a reason to achieve the goal. Something negative that will 'happen' if they don't achieve it.

Obviously, since this horrible thing isn?t actually going to happen to anyone in your group, you can be pretty imaginative (and twisted, if that?s your thing).

Here are some ideas:

  • Fail to repair the time machine? Get trapped in that past with a bunch of dinosaurs like in our Escape Quest game.
  • Fail to find the secret Nazi plans? Live forever in a world in which the fascists won WWII.
  • Fail to get Princess Peony back to the Garden of Eternal Happiness before she wilts? Eternal Not-Happiness.
  • Fail to defuse the bomb? You'll never know...

You can even add a real-life event like:

  • You'll add extra $$ to the bar tab for each team that completes the escape room at your team building day. So each team wants to succeed to not let their colleagues down.
  • Middle school aged kids will need to drink a 'gross' thick shake made of crisps, M&M's, ketchup, and milk. (Admit it, you were like this once too).
  • The losing team at a dinner party pays for the pizza.

So, what's your Doomsday Event?

Notre exemple :

If Eva and her friends can't get out of the tomb they'll become mummies themselves. Gasp!

They'll also have to drink 'mummy juice' from a canopic jar to survive as long as possible. (Well, survive long enough for you to give them a hint anyway).

6. What are players doing at the start of the quest?

road-map decal

Most people don?t wander around on a daily basis looking for opportunities to save the world.

Unless they?re Batman. In which case, you're good to go.

For everyone else, your story should begin with some kind of ?Everything is peaceful and ordinary until ?? Like:

  • Gulp... the building lift just stopped. And you need to go to the toilet...
  • The dragons used to be kind and caring. However, on your birthday morning you woke up they'd destroyed the party decorations and eaten the cake!
  • You're a team running a busy New York cafe with customers out the door. Everything is good until the coffee machine breaks at 8:45am...

Your players may be themselves. Or you can give them identities that fit within your theme like archaeologists, spies, classy detectives, village-girl-turned-hero, fairy godmothers, soccer moms, or even pizza starved zombies.

Go ahead and write yours down. You can now link your answers together like this:

You?re [doing this thing] when [something happens]. You must now [accomplish this goal] before [this horrible thing occurs].

Your escape room theme and story is now well underway. Now it's time to build it out ready to add puzzles too.

Notre exemple :

Since Eva loves hiking with Girl Scouts we'll start our quest with a group of friends hiking through modern day Egypt. The ground will shake and they'll fall into an ancient lost tomb.

 

The full story so far for our Egypt themed escape room is:

You?re walking beside the River Nile when you feel the ground shift, and you tumble down a stony shaft into a long-abandoned tomb. You must now find your way out before the tomb becomes your own.

7. What are the story building blocks we can attach puzzles too?

checklist decal

Yes! We're getting closer to putting puzzles in. (Just hang in there, you'll be able to unleash your evil mastermind soon enough!)

The best way to achieve this is to outline the basic building blocks that make up the middle of your story. Each of these will then become a puzzle in your escape room.

So, what do your players need to do to move from the start to the end of your quest? Jot them down as 3-6 dot points like:

In order to [accomplish this goal], you must:

  1. [Do this]
  2. [Do this]
  3. And [Do this].

Keep it fairly simple so your game doesn't get too complex or long.

Notre exemple :

To find your way out, you must discover a way through 3 rooms:

  • Tomb opening: Open a stone door by decoding an ancient message.
  • Sarcophagus room: Solve the mummy's riddle by balancing the mummy's heart and the feather of truth.
  • Maze: Work out the directions to navigate their way through a maze and out of the tomb.

8. Choose which objects will be in your world

We're jumping ahead a little, but here's what some of the objects ended up looking like in La momie perdue.

It's now time to connect your story's building blocks with objects that will exist in your escape room. We're going to directly convert this list into puzzles.

So, open up your imagination and write down what your players will see, hear, and find next to each of the dot point challenges you've written down. Don't worry about making it perfect as we just want lots of ideas to help with making puzzles fit together in a logical way.

Notre exemple :

In La momie perdue, players will find these objects:

  • Tomb opening:
    • Hieroglyphics (I can already tell these will make a great code to decipher!).
    • A hieroglyphic decoder (like the Rosetta stone).
    • Stone walls and doors.
    • Pile of rocks that once fit together.
    • Lots of sand.
  • Sarcophagus room:
    • A sarcophagus with a mummy inside.
    • Paintings on the walls.
    • Treasure.
    • Canopic jars full of guts
  • Maze:
    • Engineers drawings of the tombs maze.
    • Ancient tools for measuring and drawing.
    • Miniature models of buildings and statues.

9. Finalise your story plan

lost-mummy-game-sheets-1-400x40

We're ready to pull our story plan together.

Exciting!

Combine all your answers into a short story. Include, and highlight, the objects from your list as these will become puzzles very soon.

Don't worry about making it perfect as this is just the plan to help you make the game. The final story you tell players will be much shorter and not give away what's going on!

Notre exemple :

You?re walking beside the River Nile when you feel the ground shift, and you tumble down a stony shaft into a long-abandoned tomb. You must now find your way out before the tomb becomes your own.

Everything around you is ancient, dusty, and silent. You realize that no other human has set foot in here for centuries. Mysterious paintings decorate the stone walls, and priceless artifacts are stacked against the walls.

Tomb Opening

The chamber you?ve landed in is too deep for you to climb out, and a large stone door adorned with hieroglyphic writing appears to be the only exit. There's a large rock, similar to the Rosetta stone you saw on YouTube, as well as a pile of old stones that appear to fit together somehow.

Since you can?t get out the way you came in, you must figure out how to open the stone door.

Sarcophagus room

Once you make it through the stone door, you find yourself in a chamber with a large sarcophagus in its center and no apparent way out, aside from the door you just came through. Bocaux canopes full of guts sit nearby. In order to get past the sarcophagus, you must weigh the mummy's heart against the feather of truth.

If the heart weighs the same, a secret door appears behind the sarcophagus. You crawl through it and find yourself in a third chamber that leads into a maze.

Maze

In order to find your way out of the tomb, you must navigate through the maze by reconstructing the original engineer?s plans.

Once you make it through the maze, you discover a tunnel that leads to the surface and you escape to your freedom!

Thumb decal

Boom! Check it out! You?re finished Step 1. Onto the puzzles...

Before you go on, are you short on time?

If you're finding this is taking too long why not download one of kits d'Escape Game imprimables.. They're ready-to-play games that you can customize before printing. That way, you get the experience of being the designer without all the grunt work.

Which one looks the most fun to you?

Famille :

10-12 ans

2+ joueurs

Une mystérieuse aventure de momie égyptienne qui redonne vie à l'ancien temps !

Famille :

9-12 ans

2+ joueurs

Une quête féerique avec une infusion de divertissement, de convivialité et de travail d'équipe.

Adultes :

Décontracté

2+ joueurs

Un jeu de meurtre mystérieux de luxe débauché de style Gatsby des années 1920.

Adultes :

Difficile

2+ joueurs

Un thriller comique de zombies avec une éclaboussure de sang infecté par un virus.

Ados :

Décontracté

2+ joueurs

Une mission perfide qui vous entraînera dans une aventure audacieuse.

Step 2: Plan Some Mysterious Escape Room Puzzles

Padlock on scissors puzzle

Time to get your hands dirty.

Like, real dirty!

Because thinking about making up puzzles is a lot easier than actually doing it. However, the story plan you've written will save you hours of time and days of frustration.

The thing to keep in mind is that you?re creating this game for folks you know. It doesn?t have to be perfect ? it just needs to be fun. So don?t go overboard trying to devise the challenge of the century.

Convert your Story Plan into Post-it-Notes

Story map for game

Go through your story plan challenges and jot down a type of puzzle format that feels natural for it. For example:

  • Navigating from one room in your house could require players to solve a maze (like in our 'Lueur d'Envie' escape game).
  • Opening a lock might require a numeric code of 4 digits. (Or maybe just a secret passphrase, like it does in our 'Frost' escape game).
  • Discovering a secret suggests a cipher like a coded note or postcard.
  • Defeating zombies obviously requires a nerf gun (or you just want to play with a Nerf gun. But hey, whatever works right).

Tip: At this point, you may realize you need to make some adjustments to your story. That?s perfectly okay! Your story isn?t written in stone ? (it isn?t, right?) Go ahead and change whatever you need to make your puzzle ideas fit your narrative. Epic quests are rarely linear ... and neither is storytelling.

lost-mummy-game-sheets-2-400x40

You can create a few completely separate puzzles or (more fun, but also more work) string several challenges together so that players must find the answer to one in order to solve the next, and so on. (If you?re interested in designing a game for publication, you?ll definitely want to do the latter; check out the Advanced Tutorial for tips on doing this.)

Either way, if you?re making a game for kids, I recommend including at least one active challenge, like tossing bean bag ?jewels? into a basket blindfolded, maneuvering through a ?laser maze? made of string, or hitting a target with a water balloon.

What am I saying? Even if you?re making a game for adults, throw in one or two of these challenges. Being a grownup is no reason to stop playing with water balloons!

Here's a big list of DIY escape room puzzles you can create at home. Pick out your favorites (or make up some of your own!) and decide how you?ll present them to your victims players.

Picking Out Puzzles

On angle decal
Plain puzzle 2 decal
Left angle puzzle decal

As I was writing the narrative for La momie perdue, I was already imagining some of the puzzle possibilities.

Challenge 1: Figure out how to open the stone door

For this puzzle, I decided to give players a set of ?stones? that needed to be arranged in the correct order to find a numeric code.

Once players found the numeric code, they?d receive a cipher puzzle using hieroglyphics. The solution to this earned them the next set of cards.

Challenge 2: Weigh the mummy's heart against the feather of truth

For the second challenge, players had to determine which organs were stored in which jars, then solve a simple riddle to place the jars in the correct order (from left to right).

Once this was complete, the weight of the heart could be calculated and compared to the weight of the feather. If they matched, they received the final set of cards.

Challenge 3: Navigate through the maze by reconstructing the original engineer?s plans

Here, players had to use clues to determine where certain landmarks would be found within the maze, then use their cipher-decoding skills to find the correct path to the end.

If you'd like a head start there's some easy to edit puzzles in this free downloadable kit.

This kit is the blueprint you need to get started crafting your DIY escape room masterpiece. Complete with step by step instructions, editable templates, and fun puzzles. Signup below to download the kit and start designing:

Decide How You?ll Present Each Challenge to Your Players

rebel-players-navigating-landmines-5-400x400

I know what you?re thinking.

"Didn't we already do this?"

The answer is, "Kind of."

We came up with some awesome ideas, but now we have to figure out exactly how they'll look when players encounter them. This is where evil genius begins getting practical!

Here are some examples:

  • Physical challenges may need props or setup (a string laser maze is only cool if you ? you know ? get string and tie it to stuff).
  • Pencil-and-paper puzzles can be presented on a (wait for it ?) piece of paper. Obviously, this is way more fun if you give your piece of paper some thematic touches.
  • Riddles can be written or spoken aloud.
  • You can hang signs on things around your house to tell your players what imaginary objects they?re looking at (?This door is a portal to Pylea. You can only go through it in the convertible.?)
  • You can tell your students the floor is lava, or you can place red construction paper in the areas where they can?t touch the floor.
  • You can use real combination locks (players will know if they got the right code if the lock opens) or you can give them a picture of a lock and tell them if they got the code right.
    (This youth pastor made a simple combination lock the centrepiece of an exciting escape room event for his group)
  • Got clues the escapees will need? Hide, stash, and store them anywhere hard to find.

Designing the Puzzles

lost-mummy-children-snake-puzzle-400x400

First, I realized that La momie perdue players aren't psychic. They're 12, so they will need a set of clues. I created a simple clue-delivery method in the form of an explorer?s journal, filled with scribbled notes that would come in handy during the game.

Challenge 1: Figure out how to open the stone door.

For this puzzle, I decided to give players a set of ?stones? that needed to be arranged in the correct order to find a numeric code.

The stones became game pieces that could be cut out with scissors and arranged on another image.

Once players found the numeric code, they?d receive a cipher puzzle using hieroglyphics. The solution to this earned them the next set of cards.

Clues in the journal and a cipher-key game card provided players the information they needed to solve the cipher. Again, I added game pieces that could be cut out with scissors and arranged on a game card to add interactive fun.

Challenge 2: Weigh the mummy's heart against the feather of truth.

For the second challenge, players had to determine which organs were stored in which jars, then solve a simple riddle to place the jars in the correct order (from left to right).

This challenge included clues in the journal, an anagram, and a series of arithmetic equations to figure out the contents of the jars.

A jigsaw puzzle (again, pieces players cut out with scissors) revealed the riddle for the jar order.

Once this was complete, the weight of the heart could be calculated and compared to the weight of the feather. If they matched, they received the final set of cards.

The equation results from the jars came into play here to calculate the weight of the heart. Players then had to figure out the weight of the feather using visual clues on the card.

Challenge 3: Navigate through the maze by reconstructing the original engineer?s plans.

Here, players had to use clues to determine where certain landmarks would be found within the maze, then use their cipher-decoding skills to find the correct path to the end.

This was the final challenge, so I wanted to make it particularly exciting. It involved cutting out pieces, then folding and taping them into three-dimensional objects (four obelisks and a pyramid). Using hints in the journal, these items could be arranged upon a map on a game card.

Once the pieces were arranged correctly, the cipher key from the original challenge and hints in the journal were used to translate the directions (right and left plus numbers of ?turns?).

Make a ?Shopping List?

checklist decal

Now that you?ve decided how you?ll present your puzzles, make a list of the items you?ll need to completely create each one. (Note this is a list of items that you need. If your list includes an enchanted sword and a warp-drive, you're probably doing something wrong... or very, very right!)

This is easy for the physical challenges. If you need balloons or string or hoola-hoops or bean bags, write it all down.

If you need a series of signs, write down what you need and what they?ll say.

Of course, you'll need drinks and snacks if you're going to host a fashionably high-brow house party.

If your players will need a cipher key, write down whether it?s going to be in a conveniently placed book or hidden in the image on one of your game cards or spelled out in refrigerator alphabet magnets.

Also, if you plan to use a cipher, you?ll need to write down your original message and then write it out as it will look in the cipher. For now, it?s enough to just have these things figured out. When you get to Step 3, you can make them look all cool and stuff.

For example, if one of your puzzles is a cipher written in Morse code, write out the actual message as it will appear. Then, since few people know Morse code these days, you'll also need to determine how to provide a lookup chart somewhere, either in your game cards or in the room where you?ll be playing the game.

My ?Shopping? List

make up a story copy decal

Because I wanted The Lost Mummy game to be playable as soon as it was printed, I didn?t include any puzzles that required props (although there were plenty of places where props could add to the fun!).

Here?s what I needed to create:

  1. A set of cards to stand in for the journal with clues scattered throughout the pages.
  2. An image of the ?door? with ?recessed spots? where a set of ?stones? would be positioned and hints regarding their correct placement.
  3. Images of the four ?stones? containing images that matched up to the hints on the door.
  4. A card containing a ?Rosetta stone? displaying part of a cipher key and a set of cut-out pieces to complete the key.
  5. A message written in hieroglyphics.
  6. A card containing an image of a set of four canopic jars with anagrams and equations on them.
  7. A card containing a cut-out jigsaw puzzle with a riddle written on it.
  8. A place to record the jar placement with another arithmetic equation on it and a picture of a feather with clues to calculate its weight.
  9. A card containing a map with spaces to place the three-dimensional pieces.
  10. A set of cards containing the outlines of each three-dimensional piece that would fit perfectly on the map once cut out and taped together.
  11. A few cards introducing the story, explaining the transitions, and congratulating players at the end.
Thumb decal

Step 2 done. Let's Start Building!

Step 3: Build Your Escape Room

make your game copy decal

What You?ll Need:

  • Your imagination
  • The items on your shopping list
  • A decision: Do you want to make digital or non-digital (analog) cards?
    • Digital Format:
    • Analog Format:
      • A set of 5? x 8? index cards
      • Theme-related images (drawn, printed, cut from magazines ? it?s up to you)
      • Art supplies if drawing; glue if using printed or cut-out images
  • A goblin workforce (ok, not essential, but super helpful!)

Time to Complete Step 3

  • 4-6 hours

Step 3 Roadmap

- Decide How Many Cards You'll Need

- Show Off Your Mad Design Skills

Use This Free Downloadable To Start Making Puzzles The Easy Way:

This kit is designed to help you through this blueprint's guide and comes with a bunch of easy to edit puzzles that get you started right now. Drop your name in below to get going:

Decide How Many Cards You Need

lost-mummy-children-solving-puzzles-400x400

Everyone knows counting cards in Vegas is a great way to get banned from the city for life.

In this case, though, I recommend it.

Look over your story and figure out which elements need game cards and which do not. Some of this will be determined by how much of your narrative you want to share out loud and how much of it will be written down.

Here are some tips:

  1. If you want to give your game an extra little professional flourish, create a title card with the name of your game and a picture that sets the mood. Add ?An Escape Adventure By [Your Name]? to it if you want. Take pride in your work!
  2. You can tell your players who they are, where they are are, and what their mission is, or you can make an introductory card that introduces the story and fills the players in on their quest. Use images that establish the setting and tone of your narrative.
  3. When you completed Step 2, you figured out how each puzzle will be delivered. If the delivery method for any of your puzzles is paper, that's a card (or several)!
  4. Make cards for any cypher keys you don?t plan to use actual objects for. Blend the key in with the images or text on the card. Don?t make it too easy to find!

Counting Cards

whats included in the escape kit

The Lost Mummy game has 18 cards.

  • 1. Title page
  • 2. Story intro
  • 3-6. Journal pages (to provide clues)
  • 7. Door puzzle
  • 8. Rosetta Stone
  • 9. Cipher puzzle
  • 10. Story transition from first chamber to second chamber
  • 11-12. Canopic jar and weight-of-the-heart puzzles
  • 13. Story transition from second chamber to third chamber
  • 14-17. 3-dimensional pieces and map for final maze puzzle
  • 18. Final story card heralding escape

Show Off Your Mad Design Skills

lost-mummy-players-solving-puzzles-4-400x400

At this point, you?ve already done all the hard work. This step is just taking all the ideas and sketches and puzzle designs and turning them into a playable game.

You can draw on index cards.

You can glue pictures you printed or found in magazines to index cards.

Or you can use the PowerPoint template I?ve provided. This gives you a lot of extra design options since you can find images online that match what you want, use fancy fonts to write your instructions, and even print the whole thing on thick cardstock at an office store if you want it to look super polished and professional.

It's just a matter of adding spit, shine, and a little magic!

Here's the Final Game I Made:

lost-mummy-poster-400x400

The example storyline, puzzles, and photos in this guide are from La momie perdue, a kid?s escape room kit I co-designed.

Although it was a lot of work, it was also a lot of fun.

You can download the final game here. It's a great activity for birthday parties, Ancient-Egypt units in school, youth groups, and more!

Thumb decal

You did it! Your escape room should be ready to play.

Step 4: Theme it up with these escape room design hacks

Dress the Part with themed costumes

They went all out!

If your crew's up for it, breaking out the costumes is one surefire way to heighten the fun and boost the imagination!

  • Sherlock theme? Grab an overcoat and scarf.
  • Frozen? Glam up your princesses (or use the printable dress-props that come with Frost)
  • Escaping from Cell Block 52? Rock up in your pyjamas.
  • Wizarding school? Break out your finest dress robes.
  • Zombie theme? Um ... tomato sauce?
  • Partying like Gatsby? Grab a fancy shirt and some cut-out moustaches - just like this suave date night!

Add props to your escape room

lost-mummy-DIY-puzzle-on-shelves-2-400x400

Buy some cheap DIY props that get the atmosphere cranking.

Make some photo booth props

Builders kit photo booth props

For at least one of your friends this will be as much fun as the entire rest of the escape room. No joke, prepare to facepalm when they've said 'just one more photo' for the 7th time...

We've bundled extra photobooth props in both our Frost Escape kit et en voici Envy Escape kit. And they're a riot of fun! Depending on your theme you can either make these by hand, and stick them onto sticks for awesome posing, or jump on Etsy to look for a kit that matches your tastes.

Pro tip: this is a great way to have fun with your crew while waiting for everyone to arrive. As each person drips in, get them to peruse the photo booth offerings and tape the props to their costume for the night.

You can even go all out and ask each player to role-play a character complete with accent and ridiculous personality. This ups the laugher count on the night to no end!

Psst... you can download the photo booth props in the pic above for free here:

The props above come for free in our DIY escape room Builders Kit. It's totally free and a great way to start theming up your game. Just drop your email in below and we'll send the kit to your inbox.

Use background music to set the feel

Spotify grit logo

The only issue with doing an escape room at home is that your TV and couch combo aren't exactly Sherlock themed ...

Here's where background music totally crushes it!

There are a bunch of free soundtracks on this background music site.

You can also search YouTube for ?[theme] background music,? and you may find exactly what you?re looking for.

For example, typing in ?zombie background music? takes you to this page, which features a number of different options of different lengths.

Finally, you can search for music genres (like jazz or swing) on Spotify and make your own playlist or use a pre-made one. Start it up as your guests arrive to set the mood.

Host a Fabulous Feast

mr-george-snacks-3-400x400

If you're a foodie (or you just want an excuse to use blue food coloring in something), make the evening an escape dinner party and theme up the menu.

  • Breaking out of the slam? Pass around cheap white bread and water instead of hors d'oeuvres.
  • Stealing a senator's little black book at a gala fundraiser? Fancy canapes on silver trays are just the ticket.
  • Trying to find a cure before zombies break through? Might be a good time to pass around some green and red jello.
  • Wizard school hijinx? Bring on the Butterbeer!

Play Your Game!

You did it!

You designed a DIY escape room adventure kit!

I told you it wasn?t easy, and you just jumped in and crushed it anyway! Legend!

So, obviously ?play your game? wasn?t one of the three steps to designing your game, but now that your game is finished, it shouldn?t just live on your hard drive or in a drawer somewhere!

You?ve worked hard on this. Go ahead and show it off!

Invite your friends and family over.

Play it in your classroom or at work!

Finally, if you're planning an epic escape party, consider going all out with these bonus tips.

Vous avez tout déchiré !

Ça y est, vous avez réussi, vous, le génie rusé et sournois !

Peut-être avez-vous essayé de concevoir un jeu. Peut-être avez-vous décidé d'acheter un de nos kits prêts à jouer. Quoi qu'il en soit, vous avez fait travailler votre imagination, et je parie que vous avez bien ri.

De plus, les jeux d'Escape Game encouragent les gens à faire appel à leur imagination, à réfléchir de manière critique, à utiliser leurs compétences en matière de résolution de problèmes et de communication, et à vivre le moment présent. Avez-vous remarqué que tout le monde a posé son téléphone au début du jeu ? C'est grâce à vous.

Sortez dîner, savourez du champagne ou un jus de fruit, et sentez-vous comme la rock star que vous êtes !

Si vous avez conçu un jeu, écrivez-moi et dites-moi comment cela s'est passé. Vos invités ont-ils apprécié ? Qu'avez-vous appris de ce processus ? Pourquoi ne pas utiliser ce que vous avez appris en créant celui-ci pour en démarrer un autre ? Vous constaterez que plus vous répéterez le processus, plus ce sera facile.

OU, essayez ça ! Concevez un jeu avec vos enfants ou vos élèves ! Apprenez-leur à utiliser leur imagination pour développer des histoires et réfléchir à des énigmes. Ils acquerront des compétences inestimables et s'amuseront énormément en partageant leurs jeux avec leurs amis.

Enfin, si vous concevez un jeu qui fonctionne vraiment bien, Lock Paper Scissors est toujours à la recherche de partenaires de conception de jeux pour rejoindre les rangs des sorciers de l'Escape Game. Assurez-vous de lire ces conseils pratiques et d'apporter les modifications nécessaires à votre jeu, puis consultez notre page de publication d'Escape Game pour savoir comment soumettre votre jeu pour qu'il soit examiné.

Ces kits d'Escape Game imprimables sont prêts à jouer dès maintenant !

Vous êtes pressé ? Téléchargez simplement l'un de ces kits d'Escape game imprimables.

Ils se téléchargent instantanément, sont prêts à imprimer et à faire la fête !

Vous pouvez même éditer le jeu, en utilisant PowerPoint, pour ajouter votre propre style et vos énigmes.

Famille :

10-12 ans

2+ joueurs

Une mystérieuse aventure de momie égyptienne qui redonne vie à l'ancien temps !

Famille :

9-12 ans

2+ joueurs

Une quête féerique avec une infusion de divertissement, de convivialité et de travail d'équipe.

Adultes :

Décontracté

2+ joueurs

Un jeu de meurtre mystérieux de luxe débauché de style Gatsby des années 1920.

Adultes :

Difficile

2+ joueurs

Un thriller comique de zombies avec une éclaboussure de sang infecté par un virus.

Ados :

Décontracté

2+ joueurs

Une mission perfide qui vous entraînera dans une aventure audacieuse.

Do NOT follow this link or you will be banned from the site!